Long read

Negative prompts: what to leave out

The prompt says what to paint. The negative prompt says what keeps sneaking in. Used well it is a scalpel; used badly it is a superstition.

Free Midjourney Stable Diffusion 2 min read

What a negative prompt is

Every image model steers toward the words you give it. A negative prompt is a second list the model steers away from. In Midjourney it lives inline: --no fence, text. In Stable Diffusion it has its own box under the prompt. Same idea, same rules.

It is a correction tool, not a design tool. The positive prompt does the designing. The negative prompt removes the one thing that keeps showing up wrong after you have seen the output. That order matters: negatives written before the first render are guesses.

What belongs in one

Three kinds of things earn a place, and each one earns it by appearing in an image you already made.

  • Recurring intruders. The model keeps adding a fence, a watermark, a second moon. Name the object: --no fence.
  • Style bleed. You asked for a linocut and it keeps rendering photo texture. --no photograph pushes it back toward the print.
  • Format junk. Text, borders, frames, signatures. These four cover most of what a clean image needs excluded.
midjourneya tea house in the mountains, ukiyo-e, golden hour, mist --ar 3:2 --no text, borders
stable diffusionPrompt: portrait of a fisherman mending a net, oil painting, rembrandt lighting Negative: photograph, watermark, extra hands

What doesn't belong

The forty-term boilerplate you see pasted everywhere: ugly, deformed, blurry, bad anatomy, low quality, worst quality and thirty more. It survives because it is copied, not because it is tested. Modern models already avoid most of that list, and every extra term dilutes the steering the useful terms provide.

Negatives also cannot fix a vague positive. If the image is boring, the fix lives in the prompt: a sharper subject, one concrete style word from the styles wall, one lighting word from the lighting wall. Say what you want before listing what you don't.

One caution: a negative still puts the word in play. Naming a rare object you fear can remind the model it exists. If --no snake starts producing ropes and vines, drop the negative and rewrite the scene without the fear.

The one-term method

Treat negatives like wall words: one change at a time.

  1. Render with no negative prompt at all.
  2. Look at what actually went wrong. Not what might.
  3. Add one term for the worst offender. Render again, same seed if your tool allows it.
  4. Keep it only if the offender left. Repeat until the image is clean, then stop.

Most working prompts end up with zero to three negative terms. If yours needs ten, the positive prompt is doing too little work; take it to the builder and rebuild it slot by slot.

💡 Keep the seed fixed while you test negatives. A new seed changes everything at once, and you'll credit the negative for what the dice did.

Published here first.